WORLD
Stone, frost, forest, cave — a place that remembers every wound.
Myths begin here. So do monsters.
Welcome to a world before history held its breath — where tribes scrape out lives in ash and stone, and the things we later called legend still walk close enough to leave prints in the mud.
Stone, frost, forest, cave — a place that remembers every wound.
Warbands, survival, and hard choices — close fights where courage costs.
Dirt under the nails. Myth in the air. Violence brief, consequences long.
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